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Your home cockpit starts with a good plan

Start with a function you will actually use. Check where it will go and how it will connect to your simulator before building the whole cockpit. That gives you a useful first setup to expand as your experience, time and budget allow.

What you will haveA clearly defined first module, a cost list and a practical function test. You decide how big to make it.

Last reviewed: 18 October 2026

What should your cockpit do first?

A home cockpit, also called a simpit, might be a small button box on your desk, a side console or a detailed recreation of a driver's or pilot's position. What matters is which controls and displays you miss when flying or driving. Write down three tasks you perform often, then choose one for your first addition.

Record the simulator, vehicle or aircraft model and the exact function. ‘Operate the landing gear’ is a start; ‘move a lever and separately show whether the gear is actually locked’ already describes two tasks. The input controls the simulator. Feedback needs a readable simulator state, suitable software and an output device.

Which layout fits your everyday space?
LayoutUseful when…Decide first
Removable button boxyou also use the desk for workMounting, cable routing and storage
Modular side consoleseveral controls belong togetherReach, mounting height and replaceable front panels
Permanent cockpityou have dedicated space for the seat and instrumentsAccess, maintenance, moving it and future changes

An accurate F-16 console and a desk that switches between flying and truck driving have different priorities. If you use several simulators, interchangeable labels and separate profiles can help. A versatile setup does not need identical controls assigned to every vehicle.

Check space and reach with a simple mock-up

Measure the area you can actually use. Include the footprint, access to the seat, the full movement of the pedals and the space needed to take the setup apart. An enclosure may also need to fit through a doorway. In a shared room, plan a proper storage place for the parts you remove.

  1. Position your seat and existing controls. Start with what you already own. Check that pedals and mounts stay stable during normal use.
  2. Mock up the front panel and consoles in cardboard. Mark switches, displays and mounting points at their actual size. Use measurements from your components, not a photograph of a similar product.
  3. Try the controls while seated. Can you reach frequently used functions without repeatedly leaning forward? Can you read the labels? Do your hand, throttle, steering wheel or stick interfere with one another anywhere in their full travel?
  4. Check behind the panel. Switch bodies, connectors, cables and tools all need room. Plan for a removable panel and accessible USB connections and power supply.

In VR, also check whether you can find and distinguish the controls by touch. A display in an attractive position is of little use if the steering wheel hides it. There is no single cockpit dimension that fits every person and device: try the layout before ordering or machining the final panel.

Confirm the complete path to the simulator function

For each function, map a short chain: control → input device → assignment → simulator. Feedback needs a second path: simulator state → interface → processing → LED or display. A recognised USB board does not establish that both paths work.

Before buying, check the specific combination of simulator version, vehicle model, controller and firmware. A push button, a maintained switch and an encoder have different requirements. A telemetry instrument and an exported MFD image also use different display paths.

Cockpit Suite brings profiles, devices and data mappings for supported simulators together in one application. The documented range includes Falcon BMS and DCS F-16C, with War Thunder, ETS2 and ATS available as beta modules. Features differ by module and device; LS25 is in development. MSFS and X-Plane are not currently available Cockpit Suite adapters. Use the compatibility overview by simulator and function to choose the right path.

A shared system can make setup easier. Still check which steps happen automatically and which assignments you need to make yourself. For a first BMS display, the step-by-step BMS setup guide takes you from importing the module to seeing the display.

Budget money and time for complete building stages

A useful cost plan starts with a parts list, often called a bill of materials or BOM. Separate parts you own, necessary purchases and things you would like to add later. The price of a bare controller board is not the price of a working setup. Include connectors, mounting hardware, tools and delivery, using current quotes.

Include these items in your cost list
AreaAllow forDecide before buying
Mechanical partsFront panel, enclosure, brackets, screws and finishUse materials you already have or have parts made to fit?
Controls and electronicsSwitches, controller, wires, connectors and a suitable power supplyWhich parts are documented to work together?
SoftwareSimulator, the add-on you want and any additional toolsWhich licence covers which features?
Making the partsTool access, test pieces, consumables and deliveryMake them yourself, share tools or commission the work?
ContingencySpare parts, unsuccessful attempts and later changesWhat is the total spending limit for the first stage?

Set a spending limit for the first working unit. If the cost exceeds it, reduce the scope: begin with two inputs, for example, and add a display later. Keep contingency as a separate item; the amount depends on how much of your build is still uncertain.

Allow time for learning, setup, troubleshooting and documentation. One free evening may be enough to check the fit, without needing to finish the electronics and paintwork too. Building a cockpit takes patience and commitment. Small, usable stages give you something to enjoy even between longer breaks from building.

Compare DIY and ready-made hardware for the same task

Choose your approach according to the work you want to do yourself. A ready-made board can simplify electronics development; a complete control panel also takes care of some mechanical work. Neither automatically replaces assigning functions in the simulator.

What is provided, and what remains for you?
SolutionWork already coveredYour remaining work
Microcontroller with your own firmwareThe board's basic hardwareDevelop or set up the circuit, firmware, protocol, panel and assignments
Supported board with supplied firmwareThe documented input reading or output controlPanel, components, wiring, power and suitable assignments
Complete control panelMechanical construction and integrated electronics within the stated scope of supplyMounting, connections, compatibility checks and profiles

Largely plug-and-play operation is useful where the device, firmware and supported profile match. Ask specific questions: Is the device recognised? Is the firmware already installed? Are the functions you want assigned? That gives you a realistic picture of the setup work.

Our 4SB Input Card 128 and 4SB LED Output Board 64 are intended for different tasks: inputs and LED outputs respectively. Both are currently listed as products in development; pricing and availability have yet to be announced. Treat them as possible future options and check their status before making your build depend on them. A board's documentation must confirm which work it actually takes care of.

Turn an idea into a first module you can test

A deliberately small starting point is a removable panel with two frequently used inputs. A feedback LED is a separate next step, provided the simulator exposes the relevant state. You can also begin with an external instrument display using hardware you already own.

  1. Write down the expected behaviour. What should happen when you press, release or move the control? Does its position need to be synchronised again after a restart?
  2. Choose the parts and software path. Use a combination with clear connection and setup documentation.
  3. Check the mechanical fit. Fit the components, try the controls and keep the rear accessible.
  4. Set up one input. Check it in the intended device tool first, then assign it in the simulator. Avoid duplicate assignments.
  5. Compare the behaviour. Check both switch positions, repeated operation and a fresh application start. The observed response should match your description.
  6. Add feedback separately. Compare the actual simulator state with the indicator. A switch's position does not automatically confirm the state of a system.
  7. Record the result. Add more functions and the final finish only once the small module works as expected and you can explain how it is connected.

For a mechanical starting point, see the MDF switch-panel guide. It also includes an Arduino example. Its documented offline checks do not replace testing the real panel together with a running BMS session; the guide describes an additional PC connection for the Uno inputs. Include those steps when choosing your approach.

Plan for expansion and future troubleshooting

Install panels and devices so you can reach them again later. Label both ends of each wire, record the connectors and keep a record of the pin assignments you use. A replaceable panel is often more useful than extra cut-outs for components you have not chosen yet.

Your build log needs no special software. Start with the date, part names, firmware version, simulator version, assignments, expected behaviour and observed result. Back up the matching configuration files. After a modification, those records will help you identify what actually changed.

A useful finishing point for each stage

The function is usable, the result has been checked, the connection is documented and your everyday workspace remains usable. Open issues have their own list. Then you can begin the next addition.

3D-printed knobs, CNC-machined front panels or laser-engraved labels can come later. Choose the process according to the material, dimensions and accuracy you need. A test piece before final production helps you check the fit and legibility.

Common questions before your first purchase

Do I need a 3D printer or a CNC router?

A simple front panel and suitable mounts are enough for a small first build. You can have printed or machined parts made for you, or work with other builders when needed. Buy a machine once the process and a recurring need fit your plans.

Can I use the same setup for several simulators?

You can often reuse the structure and suitable controls. Profiles, inputs, telemetry and displays need checking for each simulator. Cockpit Suite provides a shared environment for its supported modules; device and function limits still determine what you can do.

Why does the switch work while the LED does not?

Input and feedback follow separate paths. First check whether the simulator source provides the required state, then check the mapping and supported output device. A working button assignment does not confirm LED output.

How do I avoid a build that is never finished?

Give each stage a small, usable function and a test criterion. Put new ideas on the later wish list. You can change the scope without taking apart the section that already works.

Your plan on one page

Answer these questions before buying. Wherever an answer is still missing, you have found your next research or test step.

  • Which simulator and exact vehicle or aircraft model?
  • Which single function should work reliably first?
  • Which parts and tools do you already have?
  • Where will the seat and module go, and where will you store them after use?
  • Which documented path connects the input and, if needed, the feedback?
  • What will it cost to reach the first usable stage?
  • Which behaviour will you check before building further?

This list also makes a forum question easier to answer. A sketch, part names and a description of the last step that worked are more useful than ‘it doesn't work’.

Your build helps the project grow too

If you get stuck, ask in our forum. We aim to help you on the same day whenever possible. If your question reaches us late in the evening, a reply may take a little longer. We will look at your setup with you and work out the next useful step together.

That includes questions about 3D printing methods, CNC routers and laser work with LightBurn. Tell us the material, machine, intended result and the point where you got stuck. Those details help us understand the problem and offer relevant help.

Cockpit Suite is a young project with software and simulator modules already available. To keep developing it, we need practical experience and an active community, particularly as we build our presence in Europe. Contributions from elsewhere are just as welcome. Show your panel, describe a missing step or contribute an idea to the project. Your feedback helps us develop the shared software around real builds.

Sources and further documentation

Build reports describe individual experiences; older posts do not establish current product compatibility. The planning steps and checklists in this guide are our own recommendations. Sources accessed: 18 October 2026.

Continue with a practical build