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Simulator projects: share the useful parts, configure each use

A setup can serve several simulators when you identify the reusable parts early. A bracket may transfer easily; a command, data field or image source still needs checking for each simulator.

What you will haveYou will define a manageable first project stage and identify which parts need fresh checks for another simulator.

Last reviewed: 18 October 2026

Choose a primary simulator and one practical benefit

Start with the simulator you actually use regularly. Define a small benefit: bring four frequent commands within reach, make one instrument easier to read, or mount an existing controller properly. Treat the second simulator as a specific extension rather than a reason to make every function universal immediately.

Record the aircraft or vehicle required in each game. An F-16 profile does not establish support for every DCS module. Similarly, a mechanically fitting steering-wheel connector proves neither a matching device interface nor software integration. Mark each requirement as existing, verified or planned.

Set a clear first completion point. The small assembly works in the primary simulator, starts normally and remains practical in everyday use. That gives you a usable intermediate result, instead of a large project that delivers no benefit until every possible extension has been completed.

Check four separate kinds of reuse

Reuse is not a single property. A mount may fit while the controller needs a different profile. A second simulator may recognise a USB device while Cockpit Suite has no available adapter for that simulator. Examine each layer separately and label unknowns explicitly.

The SCS SDK describes interfaces for its own simulators. It demonstrates a particular documented data route, not a general standard for other games. A common interface can organise these differences, but a similar-looking window cannot supply an integration that does not exist.

Which parts can be shared?
LayerPotentially reusable partCheck again
Mechanical structureSeat, base plate and bracketsSpace, reach and changing control devices.
Input deviceSuitable controller with documented behaviourDetection, commands and active profile in each simulator.
Data and imageryCommon presentation where supportedAdapter, value meaning and image source.
OutputMatching documented output deviceAssignments, state and behaviour when data disappears.

Aircraft, truck and farming cockpits have different priorities

Shape each module around typical actions. The examples below help plan space, labels and control logic; they do not promise that every named command or display is available in every adapter. Check the particular feature before buying or building around it.

Three use cases for planning
UsePossible control taskMechanical and software considerations
F-16 cockpitICP keys, DED indication, MFD imagery and bezel buttons; momentary and maintained controlsDED data and MFD images need their respective sources. Check state commands, button actions and bezel interaction separately.
Truck cockpitIgnition, parking brake, retarder and range/splitter operation; speed and RPM indicationEstablish the control logic for the chosen vehicle. Separate feedback from input and plan lever movement and reach beside the wheel.
Farming cockpitFront-loader axes, side panel, centred joystick and attachment controlsPlan lift and tilt as separate tasks. Consider return-to-centre behaviour, axis direction and changing attachments; do not assume a direct mapping.

An aircraft panel often prioritises a fixed relationship between instrument and control position. A truck module must fit alongside the existing wheel and shifter. A farming module may need an accessible side console and suitable joystick mechanics. Try the hand movements with a template or adjustable mount before committing the same front panel to all three uses.

Cockpit Suite’s LS25 integration remains in development, with no GIANTS approval in place. A mechanical design or a controller generally recognised by the game does not establish this software integration. Keep such work clearly recorded as planning and begin the first complete software test with a combination that is actually available.

Write down the existing equipment and limits

Before the first attempt, record the simulator and Cockpit Suite versions, module, profile and computers involved. Preserve working settings through the supported backup facilities. Give the test configuration its own name and change one thing at a time. The record should identify the state you actually checked; “latest version” is not precise enough later. Establish what the existing setup does before introducing another component.

Make a short inventory of devices, available space, time and your chosen spending limit. Divide the wish list into essentials for the first use and worthwhile later additions. Design mounts so that connectors and fasteners remain accessible. Replaceable labels can be clearer than permanently ambiguous button names when a panel serves several simulators.

Establish whether the same firmware explicitly supports both uses. Repeated reflashing is not simply a profile change and may introduce additional dependencies. Shop listings for development products, including 4SB hardware, do not establish that a component is ready for delivery. Build the first stage around equipment you possess or whose availability is confirmed.

Build one module and maintain separate profiles

Describe the module independently of the game: for example, four buttons in a removable panel. Maintain a separate assignment list for each simulator, including device, physical control, target command and test result. Different labels may be needed even when the input device itself stays unchanged.

Configure the primary simulator first and check each function there. Save the working profile. Only then create the second simulator’s assignments in a separate profile, keeping the first intact. Clear names should make the switching procedure understandable without relying on memory.

Use the same approach for data displays and outputs, with separate lists. Record the source, unit and assignment rather than only an attractive instrument name. A telemetry display does not automatically make the same button controllable in another simulator. Keep input, telemetry and hardware output distinct within the shared project.

Example: a small panel for BMS and ETS2

You already own a suitable, working USB input device and want to use four buttons in Falcon BMS first. Choose four available functions with visible results and assign them in the correct profile. Check each one in an active session. Keep the initial mounting and labels easy to change.

For ETS2, make a second list using commands actually offered there. The ability to assign those buttons in the game is a separate check. An additional Cockpit Suite telemetry display belongs to the ETS2 beta integration and needs its matching setup. Do not combine these results into a blanket compatibility claim for the whole panel.

Switch normally back to BMS and verify the original functions. Your concrete result is a small module with two documented uses. A later wheel, MFD or LED module starts again with a check of its own prerequisites.

Test the transition as well as normal operation

First test each simulator independently. Then perform a complete switch: close the relevant programs normally, start the intended simulator and profile, operate the first function and observe the result. Repeat the return journey. Watch for an old assignment or a still-active intermediary sending unintended commands.

Evaluate the physical arrangement too. Are the changed labels clear, is the seat area usable and can you reach the module without obstructing other controls? Sharing a panel is useful only if changing its role remains comfortable in everyday use. Write the necessary actions as a short sequence.

Acceptance applies only to the described combinations and functions. A common USB plug or similarly named field does not prove additional compatibility. Keep unresolved wishes as future checks rather than describing them as working features in the project title.

Recognise dead ends before expanding them

If the assembly depends on one firmware, check documented support before adding the second application. If the other simulator lacks a command, you may need a different control concept. If a display has no data source, a new bracket will not solve that absence. If conversion becomes cumbersome, a separate small module may be more practical.

The English QUICKPit build demonstrates a modular desktop project intended for different aircraft and simulators. Its author’s physical arrangement is useful context, not evidence that every electronic interface transfers. Shared mechanics and shared electronics remain different decisions.

Do not make a complete rebuild your first response. Identify the affected layer, preserve the working profile and reduce the proposed extension to one demonstrable function. This lets the earlier work remain useful while you investigate the new requirement.

Choose the next stage from actual use

After several normal sessions, decide what is genuinely missing. One additional readable instrument may be more useful than more unused switches. Share small results and unresolved limits in the forum; different European and international setups help us identify practical priorities for the project.

Cockpit Suite aims to bring many cockpit tasks into one software environment. The actual scope depends on the simulator: Falcon BMS and DCS F-16C are available; War Thunder, ETS2 and ATS are in beta; LS25 is in development without GIANTS approval in place. There are currently no available MSFS or X-Plane adapters. Check the compatibility overview before building around a particular feature.

For a forum question, a clear expected result, the first failing step and the relevant versions are more useful than a large, unstructured collection of files. We aim to help the same day where possible; late or complex questions may take longer. Cockpit Suite is a young project with existing software. Clear experiences from the European and wider international community help us document further combinations. Even a small result is valuable when someone else can understand how it was obtained.

Sources and documentation

The steps and acceptance checks are our own recommendations. Community posts document particular questions, not universal fixes. Technical statements refer to the listed documentation; check its version before making changes. Sources accessed 18 October 2026.

Useful next steps